Thursday, September 22, 2011

~Ho-Hum~

My internet has been actin up as of late,
so I haven't been able to update as much as I would like.

Currently I'm working a bit on Robin as well as Animal-man.

Here's to hopefully having more news soon.

Cheers~
Angelus Ecks~

Sunday, September 4, 2011

~Day Six: GKnights Preview Video~

Final Day



Get Hype.
Nuff' Said.

Saturday, September 3, 2011

~GK Event Update~

We hit a snag with the final day..

so as of right now it's officially
"coming soon"

Sorry.


Until then I guess you're
just gonna have to keep busy watching this~

Thursday, September 1, 2011

~Day Four: Jason Todd~

------------------------------------
//// Jason Todd the Red Hood\\\\\\\
\\\\ ~by [The UNlimited]~ /////////
------------------------------------
-Version 1.0-- 9/01/2011 -
----------------------------------------------



Available at [The Unlimited]
In the Forums~
http://www.unlimited.pyche.net/pyc/
(tune in tomorrow for something a bit different)



-----------------------------------------------------
////////////////:INFO:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
------------------------------------------------------
Sei says,

The original idea, when I started to work on Jason,
was to create an ambiguous character,
an anti-hero belonging to the bat-family.
Something similar to Batman, but without cape and with guns.
The base was originally a mix of Captain America and Maxima,
not a great result, then with the help of ANC,
we focused on Charlie and Maxima, to give Jason a more acrobatic look,
and then, after three or four changes of style and with the help of our team,
we can introduce the first version of Jason Todd.
This version is based on the comics as "Batman: Under The Hood",
"52" and "The Lost Days", basically everything before the "Battle for the Cowl".

A new version, the masked one, is currently in production. So stay tuned!


..................................................................
Spriters: ANC, Batzarro, Dead X, Navs, Sei and Verz
Coder: AngelEcks, Zvitor

Sei would like to thank in completely random order
her friends and her Mugen team, other team friends like Acey,
Led, McCready, Buyog, Enzo, Wu for their help and lessons,
guys you have taught me several tricks for the world of mugen.
Music, comics, capcom, snk and all the other obvious things.

Have fun guys in the end I don't even play with mugen XD.

Project start at the end of 2008....
----------------------------------------------------------------
\\\\\-MOVE LIST-////////////////////////////////////////////////
----------------------------------------------------------------
--------------------------------------
\\\\\\\\\\\-SPECIAL ATTACKS-/////////
------------------------------------
[:Half measure:]
Stream of dual gunfire,
angled low,high, or anti-air.
Punch strength determines angle

-Crouch - D,DF,F + Lp

-Anti-air - D,DF,F + Mp

-Stand - D,DF,F + Hp

[:Reflex:]
--D,DB,B + P: (Hold P to stay at wall)
Wall Cling, bomb toss..

[:Stolen Goods:]
Jason tosses variable stuff from his jacket,
based on punch strength

-Knife - D,DF,F + Lk

-Stun dart - D,DF,F + Mk

-grenade - D,DF,F + Hk

[:Talent:] (GROUND/AIR)
--D,DB,B + K:
Somersault backflip kick.
-------------------------------------------------------------
//////////////////////-HYPERS-\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--------------------------------------------------------------
----Requires at least one LV of Hyperbar----------------------
--------------------------------------------------------------
[:Full Measure:]
--D,DF,F + PP:
Autocombo Goodness..

[:Gifted Services:]
--D,DB,B + KK:
Jason calls in a favor..

[:Tutelage - Level 3 :]
--D,DF,F + HP+HK:
"You think you're having a bad day?"..
-----------------------------------------------
//////////////////////-CREDITS-\\\\\\\\\\\\\\
----------------------------------------------
MORE INFO

- Spriters: ANC, Batzarro, Navs, Sei and Verz

- Coders: AngelEcks, ZVitor

- Dead-x for talia sprites

- ANC for gameplay Design

- Voiceacting by AngelEcks

Wednesday, August 31, 2011

~Day Three: Dex-Starr~

--------------------------------------------------
||||||||||DEX-STARR of DC Comics ||||||||
--------------------------------------------------
//// Sprites by~ .Batzarro. \\\\\\\\\\\\\\\\\\\
\\\\\\\\ Code by~ AngelEcks /////////////////
-----------------------------------------------
Version 1.0--8/31/2011
----------------------------------------------




Available at [The Unlimited]
In the Forums~
http://www.unlimited.pyche.net/pyc/
(Stay tuned)

Name: Dex-starr
Team affiliations:Red Lantern Corps
Space Sector: 2814
(One of the most brutal and vicious Red Lanterns in Atrocitus'
army who originally was just a blue house cat)
----------------------------------------------------------------
\\\\\-MOVE LIST-////////////////////////////////////////////////
----------------------------------------------------------------
----------------------------------
/////////-BASICS-\\\\\\\\\\\\\\
----------------------------------
x - light Punch (LP)
y - Medium Punch (MP)
z - Hard Punch (HP)
a - Light Kick (LK)
b - Medium Kick (MK)
c - Hard Kick (HK)

Six buttons, dash, superjump, flightmode...
---------------------------------------------------------
\\\\\\\\\\\-SPECIAL ATTACKS-/////////////////////////////
--------------------------------------------------------
[:AIR DASH:]
-Dash while in the air...

[:FLIGHT MODE:]
--D,DB,B + KK:
Dex takes to the air
(use the same command to cancel or press "start")

[:FLOOR FRENZY:]
--D + P: (near enemy on floor)
Slash at an enemy laying on the floor

[:PLASMA VOMIT:]
--D,DF,F + P:
Dex pukes out corrosive blood

[:PLASMA VOMIT:](IN AIR)
--D,DF,F + P:
Dex pukes out corrosive blood
(LP aims Forward MP/HP downward)

[:YARN-BALL:](GROUND/AIR)
--D,DF,F + K:
Dex proforms a Rolling attack..
(Strength of kick changes arc)

[:DRAG & DROP:]
--D,DB,B + K:
Aerial counter attack..
Dex leaps to the skies, jaws ready
(Command grab - Strength of kick changes arc)

[:FRENZY:]
--D,DB,B + P:
Dex flips towards the enemy..
(While in the Air press..)

-LP = Frenzy Sweep-
Dex trips foes

-MP = Frenzy Slash-
Claw slash good for follow ups

-HP = Frenzy Fever-
Dex pounces the enemy inflicting cuts..
(Command grab)
-------------------------------------------------------------
//////////////////////-HYPERS-\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--------------------------------------------------------------
----Requires at least one LV of Hyperbar----------------------
--------------------------------------------------------------
[:CRIMSON FLOOR BURN:]
--D,DF,F + PP:
Plasma Vomit that covers the floor...

[:CRIMSON RAIN BURN:](AIR)
--D,DF,F + PP:
Plasma Vomit that covers the floor...
(done from the air)

[:PAIN-BALL:] (AIR/GROUND)
--D,DB,B + PP:
Create a plasma orb that travels slowly across the screen
(can only have one air version
and one ground version active at a time)

[:RED BLADE FALL:]
--D,DF,F+KK:
A quick set of falling blades form

[:RED BLADE DANCE:](AIR)
--D,DF,F + KK:
A quick set of Spinning blades form
(done from the air)
--------------------------------------------------------------
\\\\\\\\\\\\\\\\\\\\\\\\\\\-What's Left/updates-///////////
--------------------------------------------------------------
Version 1.0--8/31/2011
--:Added:
-Six Specials
-Five Hypers
-Flight Mode
-ECT...

--:Need:
-To be determined

Tuesday, August 30, 2011

~Day Two: GKStage Pack~

[The Unlimited] Limited-time Event: Day two

Greetings you cowardly, superstitious lot.
Welcome to Day Two, a preview tour of our fair Gotham City!



Available at [The Unlimited]
In the Forums~
http://www.unlimited.pyche.net/pyc/
(Stay tuned)


"GKStagePack" contains 6 stages:

- Kent Family Farmstead (Superman)
- Gotham City Railways (Clayface)
- Gotham City Airfield (Two-Face)
- Stryker's Gate 6 (Nightwing)
- A Night at the Fairgrounds (Harley Quinn)
- Star City (Green Arrow)

"GKstageMusic" contains 6 mp3s and 6 oggs matching the stages.

The 6 mp3s are CPS2 chiptune character themes, custom made by youtube phenom WhizzyWhipit Wonderful. These will play during Gotham Knights' arcade mode.

The 6 oggs are selections from the arrange soundtrack of DFO, and go with the stage atmospheres, to be used in other modes. They'll be featured in GK's versus mode.


Special thanks to O Ilusionista, who has been a great help in coding these, as well as Lance Uppercut, ANC and Navsmed, our lead stage designers.

Enjoy!

Monday, August 29, 2011

~Day one: Atom 2.0~

[The Unlimited] Limited-time Event


-----------------------------------------------
//// The Atom, Ray Palmer of DC Comics \\\\\\
\\\\ ~by AngelEcks of [The UNlimited]~ //////
-----------------------------------------------

----------------------------------------------


Available at [The Unlimited]
In the Forums~
http://www.unlimited.pyche.net/pyc/
(Stay tuned)

----------------------------------------------------------------
\\\\\-MOVE LIST-////////////////////////////////////////////
----------------------------------------------------------------
-Two modes of Play-
Infinite Shrinking and Timer Mode.
For "Infinite" Hold START while picking the Atom.
-------------------------------------------------------
/////////-BASICS-\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--------------------------------------------------------

x - light Punch (LP)
y - Medium Punch (MP)
z - Hard Punch (HP)
a - Light Kick (LK)
b - Medium Kick (MK)
c - Hard Kick (HK)

Six buttons, dash, superjump, throw, counter system..
---------------------------------------------------------
\\\\\\\\\\\-SPECIAL ATTACKS-///////////////////////
--------------------------------------------------------
[:COUNTER SYSTEM:]
-while blocking press any Two Kicks (KK)
(Requires one LV of hyper gauge)
It shifts you down into "SUB-ATOMIC SIDESTEP"

[:AIR JUMP:]
-Jump while in the air..

[:AIR DASH:]
-Dash while in the air...

[:MITE-PUNCH:]
--D,DF,F + P:
The Atom charges forward for a "mitey"punch...
The harder the punch, the further he goes.
(Can be Chained into Atomic-Punch)

[:MITE-KICK:](ON GROUND)
--D,DF,F + K:
Sliding kick attack..
Low damage, anti-projectile move

[:MITE-KICK:](IN AIR)
--D,DF,F + K:
Downward kicking attack..

[:SUB-ATOMIC:]
--D,DB,B + P:
Quickly shrink and regrow to knock-back your enemy..

[:SUB-ATOMIC SIDESTEP:]
--D,DB,B + K:
Step in to the sub-atomic realm..
Holding the kick button down allows you to stay small.
~You can also move left or right~
(In "Infinite" mode you can cancel into "SUB-ATOMIC SURPRISE"
by pressing the "start" button -Req 1LV of Hyperbar)

-------------------------------------------------------------
//////////////////////-HYPERS-\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--------------------------------------------------------------
----Requires at least one LV of Hyperbar-----------------
--------------------------------------------------------------
[:ATOMIC-PUNCH:]
--D,DF,F + PP:
Just like the Mite-Punch...
..but better...

[:SUB-ATOMIC SURPRISE:]
--D,DB,B + KK:
An upgraded "Sub-Atomic Side-Step"..
Holding the kick button down allows you to stay small...
this one hits for damage after you let go of "kick"
~You can also move left or right~

[:SUB-ATOMIC ADVENTURE:]
--D,DF,F + KK:
Ride the bloodstream of the target to cause internal damage.
(Input button presses for maximum damage)


[:ATOMIC-PINBALL:]
--D,DB,B+PP:
Ryan Choi (the 3rd Atom) shows up to lend a hand.
(Low risk, low damage move)


[:ATOM-SPLITTER:] (LV3 Hyper)
--D, DF, F + PK:
Your enemies are probably jealous that you can shrink,
show them how fun it is!

------------------------------------------------------------------
\\\\\\\\\\\\\\\\\\\-INDIGO LANTERN HYPERS-////////////////
------------------------------------------------------------------
[:INDIGO LANTERN:]
--D,DB,B + PK:
Tap into the power of another Lantern
(Defaults to compassion)

Before the match,
Ray Palmer's ring will let you know if you can
use a special version of this attack.
(and that's mostly if you're fighting someone with a power ring
OR if they are on your team...)

~Custom Indigo Support List,
can be located in the Read-me file~

--------------------------------------------------------------
\\\\\\\\\\\\\\\\\\\\\\\\\\\:What's Left/updates:///////////
--------------------------------------------------------------

--:Added:
-Combos completely changed up..
-animation timings modified
-Added new hyper-ports
-more Indigo Support
-Fix a few weird issues that
no one mentioned before...
-added variable back-end for the
"sub-sidestep" move for balance...
as well as a visual aid...
-Fixed a few issues with Sprites
-Modified hit-boxes a bit
-Changed up priorities
-I added a Midnight-bliss
-Added a "win by hyper" System
-I added in a counter system
(while blocking press two Kicks Requires one LV of hyper gauge)
It shifts you down into SUB-ATOMIC SIDESTEP.
-various other small fixes
-Special Intro vs Dex-starr
-Tweaked the AI

--:Need:
-To be determined

Sunday, August 14, 2011

~On leather Wings~

Slade:
"Stange...I could have sworn I heard something...
Wait.. is that flapping wings?"

Batman:
" >:D "


Saturday, August 6, 2011

~Whip it~

Wednesday, August 3, 2011

~Old School~